Geometry Wars - ign, Poradniki Do Gier !

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Introduction
The concept is so simple: Take your ship and shoot out
the other shapes without getting hit. Yet somehow,
Geometry Wars: Retro Evolved has turned into the must
have Xbox Live Arcade download. Is it the hypnotic
music? Or is it all of those flashy particle effects? Maybe
it is the way the game ramps up to insane difficulties so
quickly. Whatever the reason, we've lost more sleep
over this game than any in recent memory. But all of that
lost sleep has not been for naught. We now possess the
talents to break that much desired 1,000,000 point mark.
Having trouble with those pesky little green blocks? We'll
teach you how to put them back into your freshman year
math class where they belong. Don't know what to do
when the jacks come out? We've got fool-proof strategy.
Who knows when the shapes will attack? When they do,
and they will, you'd better be prepared.
Look inside our free starter guide for
:
Basic Strategy
: Starter info to put you on the right path.
Enemies
: A look at each type of enemy in the game. We'll tell you how they'll behave and what you should do to
avoid being destroyed by each of them.
Achievements
: Learn how to get all of the Achievement Points.
Guide by: Erik Brudvig
Basic Strategy
The Very Basics
The entire game of Geometry Wars: Retro Evolved
comes down to shoot or be destroyed. Enemies will
chase you and it is your job to kill them before they touch
you. The controls are as simple as they come. Use the
Right Analog Stick to direct your fire. You can aim in any
direction regardless of which way you are facing. The
Left Analog Stick is used for steering your ship. If you
don't press anything, you will remain motionless. You
can fly in any direction at any time. The final bit of
controls that you need to know is the Right Trigger.
Pulling it will set off a bomb that will clear almost the
entire screen of enemies.
You begin the game with 3 lives and 3 bombs. Each time
you get hit, you lose a life. On the positive side, you'll
receive an extra life every time you gain an additional
75,000 points. You'll also get an extra bomb for every
100,000 points you get.
The Guns
The first gun that you start out with is a single direction machine gun. It is fully automatic and you have unlimited
ammunition. Don't ever stop shooting! Once you reach 10,000 points, you'll receive a spread gun. There are two types
of these, one of which is slightly more chaotic than the other. Both have the same end result but you'll periodically switch
back and forth between the two spread guns as your score increases.
Use the Multiplier
Geometry Wars keeps track of how many shapes you
have destroyed without dying. At set amounts, you'll
receive a bonus multiplier. This bonus will multiply times
the base score of each shape you destroy. That means,
if you have an x8 Multiplier and destroy a shape worth
100 points, you'll actually receive 800 points. This is the
key to high scores in Geometry Wars. If you can survive
only one life for a long time, your multiplier will get so big
that your score will exponentially increase.
The key to scoring a huge multiplier is not dying. This
means that you should do everything in your power to kill
as many enemies as quickly as possible. See our
Enemies section for tips on doing this with Jacks and red
the Bombs Away section below for more tips.
Bombs Away
Bombs are your all purpose defense utility. They'll get
you out of a pinch, so you should only use them when
certain death is imminent. If you make a mistake or find
yourself with nowhere to go, pull the Right Trigger to
clear out a path.
There is a drawback to using bombs. The first is that you
don't receive any points for enemies destroyed by using
the bomb. The second drawback is that you don't have
an unlimited supply. If you really want a high score, you'll
need to save the bombs for later in the game when
things get hectic. Since you don't get any points for using
a bomb, we will pretty much only use them when we
have a large multiplier. Saving an x8 multiplier is much
more important than wrangling a few extra points out of
a desperate situation.
Circle Strafe For the Win
Most enemies in Geometry Wars have limited homing capabilities. This means they will continuously chase you, but
they can't turn as quickly as you. Use your agility to your advantage and never ever stop moving. Contiunously circle
around the outer edges. Fire ahead of your ship to clear a path and then shoot towards the clump of enemies that will
amass in the middle.
Common Patterns
Most enemy shapes will spawn from the corners and move directly towards you. For this reason, hanging out in the
corners when enemies are about to spawn is a bad idea. Try to stay near the middle as you wipe out the last in a group
of enemies to give yourself the most room to move around. It should also be noted that oftentimes when a corner spawn
occurs, a Black Hole will also appear in that corner. As you are doing your circle strafing, make sure you take a moment
to clear out the active Black Holes. If you leave an Active Black hole around for the next big spawn, you'll find that it will
quickly result in a Black Hole detonation and you'll be surrounded by little pesky circles.
The second most common spawn is the surround pattern. Here, you'll see a circle of similar enemies spawn in a ring
around your ship. This can be daunting at first, but you'll quickly master it. Simply pick a direction and go full blast firing
in front of you. You'll shoot your way out of the ring and leave behind a nice large target.
Walls: Friend or Foe?
Flying into a wall won't kill you, thankfully. Squeezing up against the wall to get past a large crew of enemies is a great
maneuver to stay alive, but be wary of hanging out close to the walls for too long. The reason for this is the common
occurrence of surround patterns. If you are close to the wall and a surround pattern comes, it will actually appear on top
of your ship since it can't go outside of the boundary. If you do decide to hug the walls, be on the lookout for appearing
enemies and be ready to pull away at a moments notice. We prefer to just stay away from walls entirely since this is one
of the most frustrating ways to die.
Enemies
Pinwheels
Base Score: 25 Points
These lowly enemies are slow and have the IQ of
cauliflower. Pinwheels are the first enemy that you'll
encounter in the game and will become less and less
common as your score goes up. Being hit by one kills
you just the same as anything else, but they won't target
you like the rest of the enemies in this game. Each
Pinwheel will simply bounce off of the edges and
continue along its path until you shoot it out. These
fellows shouldn't be too much of a problem, even for
beginners. Once things start getting hectic, you should
ignore them unless they're in your path and just hope to
kill them with stray fire.
If you're looking for the Pacifism Achievment, these guys
will be one of the most difficult parts. The screen will be
almost full of them blocking off most of your paths. Make
sure you look several steps ahead for any potential
openings and try not to get boxed in.
Diamonds
Base Score: 50 Points
Diamonds are the second enemy that will appear in the
game. They move slowly compared to every other shape
sent at you, but they do have slight homing capabilities.
For this reason, you should be on the lookout for strays
that somehow break away from the main pack. Be sure
you take into account that they will move towards you as
you decide where to move next. Since they're so slow,
moving in a wide circle around the edges will round them
up into a nice clump that can be blasted for lots of
points.
Diamonds will often spawn in huge swarms from the
corners. Plant yourself down and aim for one of the arms
to quickly tally up some points before going off to take on
the rest. The Diamonds should be your money shape
since they are easy to kill, come in large numbers, and
rarely get in your way.
Green Squares
Base Score: 100 Points
Green Squares have better homing than Diamonds, plus
they're faster. To make matters worse, they also will
dance away from shots that you fire at them. This means
that you'll have to hit them with a direct shot in order to
wipe them out. Anything that is close, but not straight at
them, will be dodged.
The best way to do away with Green Squares is to spray
a random arc of shots at them. When you only have the
single shot, sweep back and forth in their area to confine
them to a small space and eventually one of your shots
will land home. Once you have the spread guns, the
Green Squares won't be a problem any more. Just aim
and fire. As long as your shot is direct, they'll dance out
of the way of the central bullets only to get hit by
another. To cover all of your bases, make a small sweep
of shots in their general area. You don't want a miss to
come back to haunt you.
Pink Boxes
Base Score
: 100 Points (50 Points per small)
The Pink Boxes may very well become your first
nemesis. They'll come directly at you quickly and with
good targeting. Once you shoot them, they explode into
three smaller Pink Boxes. The bonus to this is that you
can rack up huge points. The negative part is that the
smaller Pink Boxes have an odd spiral movement that
can easily get in your way.
There are two techniques for dealing with Pink Boxes,
both of which you'll need to perfect. If there are only one
or two on the screen, you should shoot them and
continue to shoot in the direction of the larger one. This
will take out at least one of the smaller Pink Boxes that
pops out and you can easily make a small sweep of the
area with your blaster to take out the other two. If there
are many Pink Boxes on the screen at once, you should
begin flying away from them in an arc to round them up into one central clump. Then, begin shooting the ones that are at
the back of the clump (away from where you are going to turn). The ones that explode out of the bigger Pink Boxes will
remain in the clump and not get into your path allowing you to keep sweeping around in a circle without having anything
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